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Atan is an action-adventure game where you traverse a massive colossus. Use your climbing skills together with your bow and anchors to journey over the massive giant. But beware, because this rough terrain contains many challenges, for the colossus itself is still alive and in need of your help.

Atan

About Atan

Level Design

  • Research on vertical Level Design

  • Sketching possible gameplay beats

  • Planning out the level

  • Blocking out the level

  • Playtesting

  • Iterating

  • Communicating with environment artists

  • Set dressing

Project responsibilities

Atan is a project I worked on in the third year of my Game Design study at Breda University of Applied Sciences. This was my final team project where I was a level designer while learning how to work in a way bigger team than I was used to.

 

Atan is released on steam and is currently really well received by the people who have played it. It is the second platformer I worked on, but this time the character acts completely different. The biggest challenge was making a level that focused on verticality

38
Developers
Unreal Engine
5.3
6 Months

Level 1

In Atan the player has to climb a giant colossus that is partly mechanical and partly affected by nature. Here you can see how we started with the rough blockout and how that turned into the final product

Coming soon

More to come very soon!

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